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Comment count is 27
Adham Nu'man - 2014-01-23

I'm not going to watch this simply because I never got to this point in the game and I really would like to.

This game just kicked my fucking ass so bad and handed it out to me in such a spectacularly brutal fashion that it just kind of left me depressed and humiliated and I have yet to attempt it again. It sits there, mocking and taunting me, and one day I'll try to tackle it again.


Adham Nu'man - 2014-01-23

By the way, on my first (and only) play-through I insisted on playing on normal with Ironman on. I thought I was doing quite well and had a little crew of very tough elite warriors. Then I attacked the alien base...


Born in the RSR - 2014-01-23

You might want to delay the main objectives until you research beam weapons and carapace armor at least.

Maybe try marathon mode, it lengthens the game by making research slower and attacks more frequent, but you'll accumulate a lot of raw materials and cash that way.

Also, I love this game.


Scrimmjob - 2014-01-23

I haven't played enemy within yet, so I'm not watching this either. When i got enemy unknown i was able to beat the game with only a couple restarts. Then I upped the difficulty and turned on "ironman", needless to say i never lasted long.


Aelric - 2014-01-23

The trick to Ironman is perseverance and speed. You need to put everything you can into getting more satellites up ASAP to get your income secured. Go for continent bonus quick, the the South American one that only takes two more satellites and negates wait times for researcher credits, which in turn severely reduces research time and costs. Always take engineer rewards to accommodate more relays to accommodate more satellites. Don't even bother getting attached to troops, they are all meat until your economy is established and optimized, and then don't get too attached to your top guys. Always take a rookie on missions to be an understudy to replace your best guys if they die, or to be an extra target to draw fire away from your core team. Don't give up if you wipe. DO give up if you lose a country.

Get plasma before assaulting the alien base. Never use rush, ever. Be patient. You can do it.


Nominal - 2014-01-23

If you wait until plasma to assault the alien based then you have FAILED as a man. Carapace armor and beam weapons are plenty.


Adham Nu'man - 2014-01-24

I think I had carapace armor. Not sure about beam weapons though. They fucking kicked my ass really bad.


Aelric - 2014-01-25

So what, With the research credits, you can actually get to Plasma fairly quickly and it'll make the base way easier. I don't know about you, but I'm not letting my pride get in the way of the fate of the Earth. You're dangerous, Maverick.


Mr. Purple Cat Esq. - 2014-01-23

I feel the new version of the game is really really inferior to the original. Also I would just like to note I did not play the original back in the day, only recently.
WARNING SPOILERS for original enemy unknown / ufo defense ahead!
I think the tactical combat is a lot more fluid and less tedious in the new one but the world management aspect of the game is almost completely gone. A lot of games achieve greatness by intermixing two different kinds of gameplay (like shadow of the colossus) by (almost completely) removing this half of the game they have removed what made the original great.
Also another great element of the original xcom was the freedom, you could give your guys all sorts of orders on the battelfield, equip your guys any way you want, build as many bases any way you want and so on. Because many of the game mechanics are so mysterious and unexplained this leads to a great sense of discovery also lacking in the new game, It allows you to try all kinds of madcap schemes and they seem amazing until you discover something even better! For instance on the battlefield you could have you men throw grenades between each other, in the world map you could build bases just with radars, or I'll never forget the awesome revelation when I realised I could start building bases with loads of manufacturing and make much more money than the combined nations were paying me tonnes of money by replicating alien tech and selling it!


Mr. Purple Cat Esq. - 2014-01-23

The important thing is that these were things *I* discovered, as the player, out of a practically limitless field of options, not some binary choice between one thing or the other.


Mr. Purple Cat Esq. - 2014-01-23

Also I still *do* like the new one for its tactical combat


Mr. Purple Cat Esq. - 2014-01-23

Actually the difficulty of the new one is all weird, I found you either play through without anything bad happening and its really easy all the time or else you lose your elite team and its impossible to recover. In the original you lose whole teams fairly often and can lose bases, you certainly have a constant attrition rate of soidiers. But you expect this and you can recover as you will have multiple teams anyway. This also makes thee game really seem like a grim battle to the death. I would specifically have green cannon fodder soldiers in each team that would regurlarly die but the few who survive get to make it to veteranhood and earn better armour.


Kabbage - 2014-01-23

Yeah, I agree. The remake has a lot of restrictions, and seems to guide you quite a bit. For example, Enemy Within adds two more storyline elements, so you are basically playing a linear progression of story missions until you're ready to take on the mothership.

It's a fun game, and I'm loving it, but it's just not quite as rich as the original.


Scrimmjob - 2014-01-23

I played the original a lot as a kid. The main thing i remember about it is getting cheap shotted from the cover of darkness, then having one of your squaddies go berzerk and kill the rest of your team. All the cool overworld stuff you got to do was, in my opinion, over shadowed by how unforgiving the actual combat was, so i was pretty open to the new version.

I've gone back and tried to play ufo defense recently, and couldn't get by how shit the interface is by today's standards. While there are some things missing from the new version, i give firaxis a big thumbs up for not completely ruining the series.


Jet Bin Fever - 2014-01-23

I played the first X-COM game years ago, and that's all.


infinite zest - 2014-01-23

I got x-com when I was about 13: it was sitting in a 9.99 bin and the guy at the shop warned me that kids were taking the game back because it was too hard. What a condescending prick.


Burnov - 2014-01-23

I've heard this game is pretty linear. If so, that's pretty disappointing, as for me X-com gameplay reached it's zenith with apocalypse, and it's SimCity meets alien invasion concept.

Granted Apocalypse had some really awkward visuals and the art style was really was an acquired taste, it had some of the best gameplay I'd ever experienced in the series.

I'm at the point now where I simply cannot play these types of games in a linear format anymore, I'd love it if they did a remake or something in a similar vein as Apocalypse.


Dr. Lobotomy - 2014-01-23

The first time I played this on Normal, I didn't have trouble with the mission. All the security guys survived etc.

Second time around, on Classic, the game dropped three Mechtoids and a Sectoid Commander in the initial wave and kept on pouring in the evil throughout. I lost most of the security personnel and my MEC trooper had to use up both my high rank support medics' medikit uses.

I don't hate myself enough to try it on Impossible.

That said, the whole package was hit and miss to me. Some things were nice, MEC troopers, Tactical Rigging giving a reason to use items other than the S.C.O.P.E. some of the rebalancing to classes, the assault class especially.

But other stuff, like gene mods, dumb items(Flashbangs? Ammo with range penalities? who uses this?) Self Destructing Meld canisters forcing you to abandon caution weren't so great.

Also, EXALT had potential but in the end it felt like they ran out of time and we end up with a really boring "final" mission to deal with them. I cleared that mission in something like 5 turns on classic on my 4 man squad run. Not bragging here, just relating how disappointing EXALT turned out.


Kabbage - 2014-01-23

I've only had two missions directly vs. EXALT so far, but yeah, they haven't been particularly amazing as a new enemy. The fact that they use rocket launchers is cool in theory, but they'll only do it if they can kill three or more guys at once, at which point, well, I'm probably reloading my last save.

I did like how they jab themselves in the neck with a needle if you taser them. BURY ME WITH MY BITCOINS


Kabbage - 2014-01-25

I got fuuucking destroyed at the end of this mission.

Here's my last three turns:

http://www.youtube.com/watch?v=vJy4AGbtnqQ


RocketBlender - 2014-01-23

Has anyone played this on iPad? I've been looking for something to play on it ever since I finished Shadowrun.


Nominal - 2014-01-23

I've been curious about this to see if it fixes the issues I had with Enemy Unknown, but from the comments here it seems like it doesn't. Namely how scripted the campaign felt compared to the original. Get satellites->assault single enemy base you find as a result of a scripted event->cakewalk rest of the game once you take down the one base->tedious insulting final mission.

The original really felt like you were waging war. You had to take enemy bases that were out there before they organized enough resources to overwhelm you with material. In Enemy Unknown, you were fighting until some dumb arbitrary panic level reached a certain level, panic that resulted from nothing but those dumb dumb DUMB "choose 1 of 3" scripted event missions that kept popping up regardless of how the overall war was going because there was no alien war machine behind the scenes: just scripted shit until you won or panic went down. Too much crap about satellites and scripts. Once you got satellite networks up, you had won. It would take another 10 hours, but you had won.

And don't get me started on the awful air to air combat. As long as you had a slightly better than starting gun and a consumable, even your starting interceptors could take down battleships. No reason to ever upgrade your fleet. What a joke.


Nominal - 2014-01-23

The tactical combat portion kicked ass though. Turn based squad combat so needed a kick in the pants to eliminate slow paced micromanagement.

Is everyone saying assault class sucked though? They fucking rocked! No reason at all to ever want another class except for maybe a medic (who was frustratingly useless the first couple ranks).


Dr. Lobotomy - 2014-01-24

The Assault class sucked in Enemy Unknown. Their only use was making a sectopod waste it's auto-overwatch. I would drop Assaults completely once I got Ghost Armors and go with 2 Support scouts/spotters, 2 Squad Sight Snipers and 2 Rocket Heavies and I would completely dominate all missions.

But now that Assaults got a new god-like ability giving them a completely free shot at anything within 4 meters letting you easily set up 3 shot turns for assaults(4 shots against berserkers) I've changed my opinion of them.

Also, both Heavies and Snipers got their damage output nerfed so Assaults moved up. With Heavies' HEAT ammo getting slashed in half and Squad Sight snipers being unable to critical squad sighted targets unless you use headshot. Oh and Sectopods got buffed up with a crazy 50% damage reduction so you now need Assaults around to wreck them quick before the Sectopods do their thing.


Nominal - 2014-01-24

I tried all sorts of skill combos with snipers and could never get them to work. No clue why everyone says they were the best.

Heavies? They started off good but fell behind and soon became obsolete. Had to research 2 separate, specialized tech lines for them to keep pace and it just never felt worth it when....

...I could just use assaults! Super sprint up to enemies, auto-dodge overwatch shots, double shotgun blast point blank to the face? Nothing could stand up to that. For half the effort of fully researching heavies, I could just research the ultimate shotgun (alloy cannon?) which blew apart even sectopods in one turn.

It got to the point where I classified my team as "assaults, and the guys who heal them".


Adham Nu'man - 2014-01-24

As a kid I was your standard D&D/Call of Cthulhu nerd. At some point in my teens I bought one of those Games Workshop Warhammer 40.000 games (although it wasn't warhammer 40k it was some other spinoff with turn based combat focused on factions battling in some sci-fi multi-level city, can't remember what it was called). It was boring as hell.

This game was like playing that, but fun.


Adham Nu'man - 2014-01-24

I looked it up. It was Necromunda.


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