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Comment count is 8
Simillion - 2019-01-03

cool n' cute n' smart


Bisekrankas - 2019-01-03

Cool, so this solves the multiple objects collision issue as well?


Mr. Purple Cat Esq. - 2019-01-04

'multiple objects collision' what exactly do u mean by that?

The sphere can collide with the fractal at multiple points.
But in the demo there is just the fractal and the sphere.


Bisekrankas - 2019-01-04

The significant performance hit when calculating collision detection for a very large number of objects at the same time, like the falling tower in the video


Mr. Purple Cat Esq. - 2019-01-04

no, definitely not... A sphere is the easiest thing *by far* to do collisions for.
The cool thing here is that hes doing collisions with a fractal and one sphere.

I have no idea is there any in-software way to optimize lots and lots of colliders.
Not that I know of, but maybe there is some clever bastard working on that somewhere too.

Modern physics engines do as good as they can on that front already afaik.


poorwill - 2019-01-03

rad


bawbag - 2019-01-04

Cool as fuck!


casualcollapse - 2019-08-28

Bawbag, did your world implode after you figured out I
wasn't Orcs?


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