| poeTV | Submit | Login   |

Reddit Digg Stumble Facebook

Help keep poeTV running


And please consider not blocking ads here. They help pay for the server. Pennies at a time. Literally.

Comment count is 9
Lef - 2019-11-21

Will wait for the hog cum mod before upgrading my PC.


Nominal - 2019-11-21

I always thought it baffling why Half Life 2 is so beloved. The original was ahead of its time and groundbreaking when it came out, but quickly aged badly and was outdated just a few years later (who goes back and plays it the way people still play Doom?).

HL2 was outdated at release: with Max Payne 2, Bloodlines, and Psi-Ops: The Mindgate Conspiracy beating it to the punch with the Source engine's groundbreaking facial animations, a narrative shooter, and a shooter with much better telekinetic sandbox powers. HL2 felt like a tech demo for very basic physics see-saw puzzles. There was a crappy 5 hour driving segment, fifty wink wink jokes about Gordon being mute, and a non-ending.

I remember hearing forever how Ravenholm was the scariest level in all video game history. I finally played it with the Orange Box sale in 2007 and...what the meh? The original Blood had scarier levels, to say nothing of System Shock 2 or the haunted hotel from Bloodlines blowing it out of the water.


Two Jar Slave - 2019-11-22

Half Life is the Tom Hanks of gaming: unextraordinary, inoffensive, with enough polish to be almost universally agreeable. Being good in the eyes of everyone gets you a LOT further than being great in the eyes of experts.

Valve doesn't make bad games any more than Blizzard does, and this won't be bad. But I'll never know because it's vr-only, with the justification that the ability to gateway open a door and toss a grenade inside can't possibly be mapped to a keyboard. No, really.


SolRo - 2019-11-22

If you’re being reasonable then you’d agree that having a key-mappable action available for ‘a lot’ of the freeform actions you can do with realistic VR would lead to 1000+ keybind options.


Two Jar Slave - 2019-11-22

If you were being reasonable you wouldn't pretend that context-sensitive keybindings haven't been a thing for over a decade. The Hitman games don't require 1000+ buttons for open door, grab guy, use fire extinguisher, poison drink, disguise as snooty banker, climb drainpipe, blend in with crowd, rewire camera, unscrew gas cap, push toilet down the stairs, botch surgery, and on and on -- it's handled by three buttons and context.

Heck, I'm pretty sure Splinter Cell Chaos Theory let you partially open a door and toss in a flashbang. And that was 2005.

The fantasy Valve is pushing here is that VR will let players "do anything" in a videogame environment, and that's not true. Every interaction still needs to be predicted and programmed by the developers. A silly headset and two wiimotes won't get around that.


Two Jar Slave - 2019-11-22

Even the current Resident Evil games, which are a pretty good reference-point for what a modern Half-Life could be like, let you partially push open a door, peek/shoot in, and then close it again. And how do they manage this virtuoso act of game design? You push your character against the door a wee bit to crack it open, then push a wee bit more to open it all the way. Those wily Capcom devs are so bright, they didn't even need to map a button to that interaction, let alone develop a $1000 headset for it. This is truly the "Russians just used a pencil" of our time.

What gets me is not the VR game. Valve, make a VR half-life game if that's what you want to do. I hope people who can afford the headset get a great experience, and you certainly don't "owe" me any half-life game of any kind. But don't pretend this COULDN'T be done on a traditional set-up. Just say, "We wanted to do this one in VR because it's cool to develop for VR, it's a pain in the ass to think about porting it to non-VR, and we're far too rich to do anything that's a pain in the ass," or else say, "We wanted to do this one in VR to sell more $1000 peripherals."

Don't con me, Biff.


Two Jar Slave - 2019-11-22

Half way open a door*


Caminante Nocturno - 2019-11-22

Man, this is a pretty bad thing for them to do. I can't imagine a video game company looking worse right now.


William Burns - 2019-11-22

Tech Review USA


Register or login To Post a Comment







Video content copyright the respective clip/station owners please see hosting site for more information.
Privacy Statement