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Comment count is 21
Xenocide - 2009-03-12

Gee, I wonder why RPGs were unpopular back then.

GoodAaron - 2009-03-12

If I seem to recall from my tortured childhood, of the 12 or so dungeons in the game, around the 6th one there was a moat with "speed sharks" in it. If you tried to cross the drawbridge, there was a high likelihood (90%) that all but one of your party members would be eaten.

Once eaten, they are dead permanently and cannot be replaced or revived.

The last save point was after you killed the last megaboss (there were like three in the game), and a lot can happen in the terrain between dungeons to where it was basically a full days work gone.

I finally caved and bought the strategy guide, and it turned out you were supposed to take speed potions. Even if you took the speed potion, there was still a 30% chance that at least one of your four part members would be eaten by a shark.


However, it did give me the phrase which still haunts me to this day:

"HACK HACK, DRAKKHEN!" as a nonsensical greeting that will occasionally pop into my head. Most people just ignore it or assume it was a reference worth knowing and don't want to betray their ignorance.

It isn't.

GoodAaron - 2009-03-12

Perhaps I was mistaken about the revival, and it just took a really long time to find a shrine to revive them. Forgive me, I was six when I played this last.

Xenocide - 2009-03-12

I like how you can just walk your guys into a lake where they all drown like morons.

This game seems like it wants you to waste as much time as humanly possibly looking for that shrine.

yeahjim - 2009-03-13

The thing about this game is that it WAS surreal and it WAS intriguing at the time. There was all this rampant strangeness and mystery. It seemed to have all this tempting depth that was just beneath the surface of insanity. Like if Lovecraft wrote a game.

Tuan Jim - 2009-03-12






SteamPoweredKleenex - 2009-03-12

I had this game on my Amiga 500. All that got you was better animation than whatever this thing was recorded with.

It was to RPGs as Psygnosis games were to platformers: A taste of hell, only more frustrating, and you paid to have it inflicted on yourself.

Sputum - 2009-03-12

Drakkhen was definitely the most entertaining game on the snes. Absolutely nothing made any sense.

There were these little grave stones(i think) all over the map that would turn into giant laser shooting cat heads when you ran into them.

every once in a while at night constellations would turn into weird bear dragons and try to kill you.

If you were lucky, on rare occasion giant vector graphics men would sprout from the ground and attack you by standing still and swinging their swords like windmills.

It goes beyond surreal straight into dadaism.

Then again, it all makes sense when you learn that this is a french rpg.

Keefu - 2009-03-13

I have the ROM for this, you make me want to go fire it up and have a wacky fun time.

baleen - 2009-03-12

why does the old man punch people.

Merzbau - 2009-03-12

What, you think all old men with long, grey beards are wizards or something? You sicken me, RACIST.

I'll tell you what he is: he's all fightin'd up on bathtub gin and he don't CARE who knows it.

fluffy - 2009-03-12

Mur durhi durrdi durdi durrr




kingarthur - 2009-03-13








Rudy - 2009-03-13

Da Da Daaaaa! Da Da Da Da Da Da Da Da Daaaaaaa!

Scrotum H. Vainglorious - 2009-03-13

I actually bought that too (for my PC). Luckily in those days Software Etc. allowed you to return or exchange software.

Indidan - 2009-03-13

I bought this when I was young at my local independently run video game store; half an hour later they let me return it.

Afterward I spent the store credit on Superman 64.

RomancingTrain - 2009-03-13

How'd that work out for ya?

FeeFiFoFoTheFifeFifeBrown - 2009-03-13

Oh, big deal. Anybody can beat up on a monster when it's busy losing its lunch.

GoodAaron - 2009-03-13

ilm dlrrsdfg

Fyren - 2009-03-13

I would have watched a video of nothing but walking into the tree.

j lzrd / swift idiot - 2009-03-13

What I said on the previous submission.

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