memedumpster - 2009-11-15
Comments about dumbing down video games for a more whiny generation aside, for some reason the long legged walky things make me happy.
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FABIO - 2009-11-15 All the social retards who would rather just skip a frustrating part of a video game instead of spending hours or days getting past it. What?
Admit it, you all would have used this on Battletoads' racing levels.
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Xenocide - 2009-11-15 PS: This video fails to mention that you need to die eight times in the same stage and navigate a series "ARE YOU SURE YOU WANT TO DO THIS?" menus before you can turn on the Super Guide.
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memedumpster - 2009-11-15 So yeah, the long legged walky things make me happy.
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garcet71283 - 2009-11-15 Anyone who actually bothered to research this game will know that the the "co-op" is basically a 4 player griefing system.
So its awesome.
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athodyd - 2009-11-15
FRANTIC ACTION FEELING
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voodoo_pork - 2009-11-15
Since when are the standard levels for Mario games that fucking difficult anymore?
Maybe Purple Coin Luigi Challenge on Galaxy.
5 stars for evil, not because I approve of this bullshit.
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Xenocide - 2009-11-15 Since people started accusing the Wii of being for casual players and little babies.
Miyamoto made Lost Levels; don't think he's not capable of breaking you anytime he wants to. You want something hardcore? OH YOU GOT IT BITCH.
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voodoo_pork - 2009-11-15 I miss the hardcore Mario game.
...
Wow, that came out weird.
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splatterbabble - 2009-11-15
I only needed the first ten seconds of this clip. Otherwise it's just advertising for the game.
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infinite zest - 2009-11-15
Wait.. does this just SHOW you how to beat it or does it actually CLEAR the stage for you and move you forward?
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The God of Biscuits - 2009-11-16 "What separates Super Guide from traditional video-based playthroughs of game levels is that the player can assume control during the Luigi run. At any moment, the player can press a button and cancel the computer control of Luigi. An indicator showing that that game is in Super Guide mode stays on screen, and the player assumes control of Luigi, rather than switching to Mario. But the breakthrough in the feature is that the player is not starting the level from the beginning. They are taking control in the midst of the Super Guide run. Thanks to this, players who repeatedly struggle with a tough part of a level in New Super Mario Bros. Wii will be able to let Super Guide Luigi get past that tough part for them. Even though a player takes over as Luigi using this help system, the completion of the level counts and they can play deeper into the game."
http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario -bros-on-auto+pilot
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