However, Capcom deserves a special prize. Most, if not all, of their ports to home systems (mostly on C64, Amiga, and NES) added features or gameplay aspects not present in the arcade versions. They used to be known for some awesome ports, until they started farming them out to shitty devs.
I've definitely watched too many of the sadistic mario game hacks. I kept expecting each new screen flip to reveal a series of enemies or pits that would require tedious amounts of dying and retrying to find the exact location to be onscreen to survive.
Between the epilepsy happy flashing in this and the music of the Castlevania port for DOS, I'm starting to wonder if early PC ports were an exercise in combining popular platformers with the physical assault of one of the gamers five basic senses.
There are times I wish I could to back in time to some earlier part of my life. Then I start up an emulator and see how crappy computers and technology was back then and I'm glad I'm in the era I'm in now.
I like how this devolves into a tutorial for level 1-1 of SMB. As if it's not burned into everyone's cortex. He even calls out the shit he misses lest we think he's not a true gamer.