Toenails - 2010-01-13
Sprinting Undead > Shuffling Undead.
I'm sorry, but why do people think Shambling Zombies are superior?
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HankFinch - 2010-01-13 I think I like Shambling Zombies better because they represent death as a slow inevitbilty and I think the sense of dread is more satisfying then panic.
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NineEleven - 2010-01-14 Magic undead slow zombies are as appealing in the fast zombie-era as a Lugosi vampire is to a tween Twilight fanatic. Boring, I'd rather run for my life.
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a flaming monkey - 2010-01-14 all I got from your comment is that you love Twilight. Shame on you.
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oogaBooga - 2010-01-14 You actually have the gall to insinuate that we are in a "fast zombie era". Cease that nonsense.
When zombies surround and outnumber you by about 200,000:1, they don't need to run. Running zombies are for people with short attention spans.
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Samisyosam - 2010-01-14 Also, Dead Rising is an excellent example of a good slow moving zombie game. Why? Because you very rarely ever get or use a gun. Guns don't even work that well. If you were in a situation where you were surrounded by zombies, would you have a gun on you or even know how to get one? Most likely not. So in that game you do what anyone else would you. You start picking up every random item you can lift and use it as a weapon to get away from the fucking things. You'll throw your own shoes if you think it'll do some damage. That's the proper way to create tension and panic when you have slow zombies.
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poorwill - 2010-01-14 ^ This is fundamentally incorrect. Consider all the aspects of zombie mythology that are routinely ignored by game designers out of convenience more than an earnest attempt at making an interesting game - the spread of infection to the uninfected, the idea that one bite could be it, the idea that you can't kill a zombie unless it's a headshot, but you can slow it down by blowing it's legs off - all these things are valid gameplay design ideas. Punching a hole in a crowd and then running the gauntlet and heading for the high ground - don't tell me that's not an interesting gameplay scenario. Truthfully, fast zombies could be *anything* - there's nothing that distinguishes them from any other monster you might want to kill in a videogame other than 'crap AI'. People are just making fast zombie games because they discovered, hey, people like zombies. They could be aliens, robots, giant insects - anything.
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poorwill - 2010-01-14 Oh. That was a response to your first post - I agree with the second part.
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poorwill - 2010-01-13
Oh, so it's kind of like Resident Evil Outbreak without girls in bunny suits and dancing zombie elephants?
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athodyd - 2010-01-13
I forgot games were so ugly in 2005.
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erection reset by queer - 2010-01-14 They weren't all this ugly. This is basically using SWAT 4 (maps and all) which ran on Unreal 2.5, a broken stop-gap of a game engine.
The hospital level in SWAT 4 co-op would develop a memory leak every time because it used too many static meshes. Everyone on the server would have to type /flush in the console periodically or it would be unplayable.
That said, SWAT 4 was a very good game. I think it (and SWAT 3) influenced Chet and Left 4 Dead more than a little bit.
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Caminante Nocturno - 2010-01-13
The pilot waited until they'd fought their way to the roof before leaving.
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Candlejackv616 - 2010-01-13
Excluding the slow zombies, this is pretty damned similar to left 4 dead. personally while I love left for dead, I would have loved to play the shit out of this as i dig slow zombies more, for many of the above reasons others have posted above.
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Camonk - 2010-01-14
You know who's scared of slow zombies?
A baby.
Maybe my grandmother. MAYBE. But she's still pretty spry.
Why would I feel fear or dread from a thing I can evade by going at a brisk walk? Shit, I can keep that up for HOURS.
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oogaBooga - 2010-01-14 Until you run out of room and bullets.
Also, you can keep that up for hours, but they can keep it up forEVER.
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Knuckles - 2010-01-14 You better hope you can keep it up for eternity, because that's what a slow-zombie story is all about. Trapped in a world of walking corpses, alone, forever.
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poorwill - 2010-01-14 "Also, you can keep that up for hours, but they can keep it up forEVER."
This is the big lie about slow zombies - they'll rot away and die eventually, so they won't keep it up forever. The other big lie is that some slow zombies are pretty fast - in every movie I've seen it depends on their state of decay/ how much of them has been eaten/proximity to victim. The very first zombie you see in NotLD is a runner.
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Camonk - 2010-01-14 Yes but you see, since they're slow, they can't actually take over the whole world. So it's really me briskly walking away from a zombie and going a few streets over and finding my neighbors who've all walked briskly away from the same zombie.
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Cheese - 2010-01-14
There was a game called City of the Dead which had Romero and Savini signed on but never got officially released (it later came out on torrents as Day of the Zombie). It was surprisingly similar to this and L4D, but announced in 2004. CotD was supposed to feature 4 player co-op, weapons with limited ammo and hordes of slow moving zombies to kill. My favorite feature they touted was that if you were killed you respawned as a zombie, something I always thought L4D should have done. There are some terrible videos of it on the youtubes.
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Explodotron - 2010-01-14
I would like to see a zombie game along the lines of World War Z or Walking Dead. Make the game about long term survival. Not only would one need to deal with the zombies, they would have to deal with othre survivors. Yes, I know it sounds a little Fallout or STALKER-esque, but is that a bad thing? On a similar note, did anyone here play the zombie expansion for Civ IV?
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Pillager - 2010-01-14 A Zombie RPG would rock.
The d20 table top game, 'Year of the Zombie' would be a good foundation.
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lieutenant halfabeef - 2010-01-14
It's very nice of these survivors to move at exactly the same speed as the shambling undead.
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