| poeTV | Submit | Login   |

Reddit Digg Stumble Facebook

Help keep poeTV running


And please consider not blocking ads here. They help pay for the server. Pennies at a time. Literally.

Comment count is 17
TeenerTot - 2010-02-10

Woooo! Get me some glowsticks and pacifiers!

Nah, but...yeah, math is cool.


Redlof - 2010-02-10

My favorite part is 1.3199702871880059e-21, 0.2283277186469068e-23


James Woods - 2010-02-10

Totally worth the whole watch, unless you suffer from epilepsy.


dr_rock - 2010-02-10

Surprise ending!


pastorofmuppets - 2010-02-10

Spoiler: goes on forever. Also, vaguely self-similar


fluffy - 2010-02-10

At the end of this video the original image would have been zoomed into several billion times the size of the observable universe. Every little wisp of this fractal is due to minutely infinitesimal variations in the starting condition, leading to vastly different results. Math is cool.

Loses a star for zooming in on one of the less interesting parts of the fractal.


megaspy2000 - 2010-02-11

i thought the same but i can see that they were trying to avoid showing the repeating bulb formation until the end


pastorofmuppets - 2010-02-10

So what do people use these days? I'm assuming it's not Fractinct anymore. And writing my own in QBasic is *right* out.


pastorofmuppets - 2010-02-10

Actually, now that I think of it, you can do some really cool things with Context Free. Anyone who is interested in computer art should check out that software. But I meant more like Mandlebrot & Julia fractals.


pastorofmuppets - 2010-02-11

*Mandelbrot


fluffy - 2010-02-11

My understanding is that this one was done all with custom code, probably using an arbitrary-precision C library, since there's no way even the most precise built-in floating point types would have been capable of zooming in to that degree.

In any case, there's a writeup about this particular video at http://forgetomori.com/2010/science/zooming-into-a-fractal-bigger- than-the-universe/ although it's sadly lacking in details.


HarrietTubmanPI - 2010-02-11

C is probably right but more like C++ since you would need a few abstract classes (or I would prefer them) to handle floating point numbers to large exponents.

To handle that, I would probably use an abstraction class to handle very small numbers such that they are translated into exponents and then use a multiplier over the field.

Technically, I've done a similar generator for fractals in PHP of all things and would have written a perl layer for the graphics generator if I had more time. Alas, I had to settle for GD2 and patience since I didn't have much free time to fiddle around with it.

Perl could handle this without a problem.

Maybe it would be kind of fun to have a sort of fractal zoom site where you could zoom in on a fractal forever somehow and see where all your buddies are in the fractal.

But I doubt that would get more traffic than a man getting hit in the groin by a football on youtube.


pastorofmuppets - 2010-02-11

Ha. I was only joking about QB because I tried to do one in that when I was very young and got these weird egg-shaped things. I'm sure you could do it in whatever language though....and I know that FRACTINT used fixed point math for everything. I'm in CS classes right now so maybe I'll do one with with the Java graphics library at some point for a project.


oddeye - 2010-02-11

This really fucked up my vision after watching it.


memedumpster - 2010-02-11

Can't wait for the 3D mandelbrot to come of age and hit the 3D IMAX.


oogaBooga - 2010-02-11

THIS IS WHAT MATHEMATICIANS ACTUALLY BELIEVE


MrBuddy - 2010-02-11

I almost submitted this video but thought no one would like it. Shows you how good my judgment is.


Register or login To Post a Comment







Video content copyright the respective clip/station owners please see hosting site for more information.
Privacy Statement