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Comment count is 28
snothouse - 2011-04-25

Wolfendoom 3D


poorwill - 2011-04-25

I don't think I have ever been as enthralled by any game as I was when I played this at an uneven 10 frames per second.
iD peaked with this and Keen IV.


Old_Zircon - 2011-04-25

I got my father to borrow a 20 pound, 3" thick laptop from work for me to play this on, because our old 386 didn't have enough RAM to load it.


teenage mutant lisa turtle - 2011-04-25

Did you try minimizing the screen until it was about the size of a termite? That's what I did


Potrod - 2011-04-25

I think I played Doom TWO on our 386, albeit at like 5 frames per second.


glasseye - 2011-04-26

I made sure our 386 had *six* megs of ram, just so it would have a chance at running Doom.


balistic - 2011-04-26

I had it for the Sega 32x, which managed *maybe* 16 fps.

And because they had to fit it all on a cartridge, they ditched all of the extra camera angles on the enemy sprites, so the enemies were always facing you.

I still played the shit out of it.


Enjoy - 2011-04-27

I'm sorry you had to play Doom on a Sega. Is that like playing World of Warcraft on an iPad or DDR on your cell phone?


MrBuddy - 2011-04-25

He must have it on Nightmare. I never had that much trouble playing Doom.


Quad9Damage - 2011-04-25

I think George Wood is playing.


CharlesSmith - 2011-04-26

If it were on nightmare he'd have been dead super quick. He just kind of sucks at Doom.


hammsangwich - 2011-04-25

There is no game that even comes close to this level of awesomeness. Nobody has ever made a gun as badass as the pump action Doom shotgun.


rastarat - 2011-04-25

Pretty much shit my pants the first time I fired the Doom 2 double barrel shotgun.


craptacular - 2011-04-26

it does pack a good punch


bongoprophet - 2011-04-26

it was the only weapon they added
it was the only weapon that needed to be added


Leviathant - 2011-04-25

This game came into existence at exactly the perfect time in my adolescent life. We bought an extra 2mb of RAM so that it would run on our 486. Oh god, I'm so fucking old. Nothing like staying up in the wee hours of the morning on a modem-based deathmatch game, taunting my friend on the other end with the sound of my chainsaw speeding around the level. And yeah, like hammsangwich said, the Doom shotgun is pretty much the best thing ever.


Repomancer - 2011-04-25

Um, it ran in real mode so it only used the bottom 640k and a 64k page buffer.


craptacular - 2011-04-26

love you repo


balistic - 2011-04-26

I distinctly remember the system requirements being listed as 4 megs of RAM.

I remember, because my dad and I were thinking about going halfsies on an extra two megs for our 386dx 20, which only had two in it.

I never tried to run it to see if it would go with just the two megs. Maybe it would have.

I ended up just playing it on my friend's Pentium 60.


Leviathant - 2011-05-01

Repo - the infallible Wikipedia backs my admittedly spotty adolescent memories up on the system requirements. I'm pretty sure all that shit in the WAD file had to go somewhere every time a new level loaded up. Even at 4mb of RAM, the game chugged a bit, but eventually we upgraded to 8mb of RAM, and it was like a whole new machine.


Zanac - 2011-04-25

The sheer number of guys to shoot in this game is damn near unmatched.

But you might want to slow down a bit on the shareware submissions zircon.


Repomancer - 2011-04-25

What the hell is up with the music? That's not the original rockabilly soundtrack. I had (and still have) the Roland SC-55 that the music was composed for. Turn that thing up, grab the shotgun, and go to town.

I was at Activision when it came out. The first time we picked up the chainsaw we had to pause the game because we were laughing too hard to play. Stayed up all night.

My roomdog professed to dislike it, but 45 minutes before the Northridge quake hit (3:45 AM, 1/17/94) I came home from work and he was playing it on my computer. You is BUSTED, mofo.


Magical Man from Happy-Land - 2011-04-26

NOSTALGIA


Jet Bin Fever - 2011-04-26

Working for Id is all fun and games until Stevie Case gives you VD.


Repomancer - 2011-04-26

Stevie Case was at Ion Storm, not id.

Romero decided to be a rock star instead of a game developer, and the upside-down crosses, pentagrams, etc. of Doom and Quake 1 were his influence.

I was at GDC in '95 and skipped out on the late morning session to go have a beer. When the session got out, a bunch of guys came up and asked if they could sit at my table (I was occupying an 8-person place by the pool). They all had T-shirts that read "Doom -- Wrote It" and their nametags were Romero, Carmack, McGee, and so forth. It was a pretty cool lunch.

When I was at EA in Austin (Origin), I visited Ion Storm's offices in Dallas before it all went down, and they were beyond magnificent. Top floor of the coolest skyscraper you ever saw. It had a glass ceiling, and the cubicles had black felt cloth draped over them because we programmers hate the light, and love the darkness.


Lurchi - 2011-04-26

The book about iD is great. I forget the name.


Quad9Damage - 2011-04-26

Masters of Doom?


twinkieafternoon - 2011-04-26

God, I forgot how good this game was.


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